CnCNet

Your source for classic online C&C action

Welcome to CnCNet 4.0

CnCNet is a small tool that allows you to easily play the C&C classics (Command & Conquer, Red Alert, Tiberian Sun and Red Alert 2 even with their expansion packs) online with other people

CnCNet requires no registration. The only thing you have to do is drop a few files into your game folder, start CnCNet and join a network game!

Alone in the lobby? Check out our statistics to see when people are online and what do they play! Want to know where CnCNet is heading next? Check out our TODO.


Top Donators

  1. Delphi $200
  2. ??? $93
  3. High~ $50
  4. Shilor $37
  5. ANT $35
  6. killa57 $25
  7. ehy $20
  8. Mr_Killt $20
  9. Bittah $20
  10. ??? $20

Put your money where your game is, Commander!

We will always keep CnCNet free to play and the source available to anyone interested. However, running CnCNet's site and server cost some money. We also host our sister site Command & Conquer Communications Center on the same server. You can help both projects by donating. Your liver will be safe with us, don't worry.

How are the donations used? Check out our account balance.

Note: if you want to be named in the top donators list, make your nickname clear in the donation message or drop a line here to claim your prize!

Support us through GOG.com

You can also support CnCNet by using our GOG affiliate button when you register first time at GOG.com. GOG is THE source to buy a lot of other old classics for DOS or Windows PCs. DRM free! You buy it, you own it.


Mumble service for CnCNet players

May 10, 2012, 11:35:04 am by hifi | Comments

Good day, commanders!

I thought it would be nice to use some spare resources I have to host a small Mumble server for the community to use. Those who do not know what Mumble is, it is a voice-over-ip program just like Ventrilo or TeamSpeak, but free and open source.

Host: mumble.cncnet.org
Password: cncnet

You are free to create public and private channels. This service is not hosted on our main server but instead in the Netherlands so the quality is unknown at this point. If you want to be free of abuse, please make a temporary password protected channel for you and your friends.

Download the latest Mumble client: http://sourceforge.net/projects/mumble/files/Mumble/1.2.3a/mumble-1.2.3a.msi/download

More about Mumble at http://mumble.sourceforge.net/

Read more...


CnCNet 4.0 released!

April 14, 2012, 02:24:16 pm by hifi | Comments

Out now!

New features since 3.2:
 * Full peer-to-peer support is back
 * Tunneled ("3.2") mode is the fallback if fast p2p is not available
 * Automatic p2p test on first launch
 * Automatic server connection test before launching a game
 * Client (cncnet.exe) code was completely reconstructed which helps adding new features
 * Updater has a progress bar!

Removed:
 * Direct ip connection (if someone really needs this, drop me a line)
 * US server in favor of p2p mode and money savings

Additionally the server is now on the same server as the site, so tunneled mode might be little bit slower than it was before (still in UK though). Use p2p if at all possible.

All 3.2 clients should automagically update to 4.0.

The MOTD bot is currently offline and needs some tweaking for 4.0, everything else works normally.

Read more...


CnCNet 4.0 open for testers!

April 10, 2012, 05:25:32 pm by hifi | Comments

It's been a long time, Commander!

Finally, CnCNet 4.0 is at least partially done.

So what's new? The main focus of 4.0 was to rewrite the network so it can have p2p and tunneled clients side-by-side. This now works and anyone without the possibility to forward a port can keep using the tunneled mode like 3.2 was but those who can forward a port can now enjoy the speed benefits of p2p connections.

Playing from the same ip (same LAN) is limited to one p2p client only, others needs to use tunneled mode. Better than v2 where you couldn't play from the same ip at all, aye? 4.0 will also discontinue the US server and will focus on a single server only. This was done to save money and simplify the server and client software. Fast games far away from the UK are possible by using p2p connection so I'm not pulling the rug from under your feet completely.

The client software doesn't have much changes. The settings dialog was cleaned up from old features and a new checkbox for the p2p mode was ...

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US server back up

March 06, 2012, 05:35:46 am by hifi | Comments

The service provider that hosts the US server had to do some maintenance and the server was taken down for an hour or so.

Sad part was, the auto-start script for the CnCNet server had the wrong port number in it so the server was down for additional 7 hours, sorry about that.

Now everything should be back to normal.

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Broken CnCNet update was broken!

January 30, 2012, 08:06:34 pm by hifi | Comments

Heya folks,

I pushed an update today trying to address that pesky "Couldn't replace wsock32.dll" error. When I packaged the update I mistakenly slipped in a broken cncnet.dll that was auto-updated to everyone. Naturally no one could not connect anymore.

Got it fixed pretty quickly after discovering. Sorry for the interruption. It will auto-update hopefully when you run cncnet.exe again. If it doesn't, redownload the client from our site.

Working towards CnCNet 4.0, new fancy things are coming this year!

Read more...